Terra EDHREC commanders
Terra EDHREC splits across two Final Fantasy commanders from 13 June 2025. Herald of Hope is white, black, and red. Magical Adept transforms into Esper Terra and her color identity is all five colors.
Herald of Hope
Terra, Herald of Hope costs {R}{W}{B}. At the beginning of combat on your turn, mill two cards and she gains flying until end of turn. When she deals combat damage to a player, you may pay {2}. If you do, return a creature card with power 3 or less from your graveyard to the battlefield tapped.
The reanimation cap is power 3 or less, not mana value 3. A high-mana, low-power creature qualifies. A 4/4 does not. Her EDHREC page tracks Mardu lists built for that combat-damage trigger.
Magical Adept is five colors
Terra, Magical Adept's front face is red and green. When she enters, mill five and you may put an enchantment milled this way into your hand. Trance costs {4}{R}{G}, taps her, and transforms her at sorcery speed. Esper Terra is a saga that copies a nonlegendary enchantment you control. Chapter IV adds {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}, then flips her front face up.
Those white, blue, and black symbols are rules text, so her color identity is all five colors. A deck that looks red-green on the front is still a five-color deck. Herald of Hope cannot run that list: Herald is white, black, and red, with no blue and no green.
Printings in this guide

Terra, Herald of Hope
Legendary Creature - Human Wizard Warrior
{R}{W}{B} / Final Fantasy Commander, 2025-06-13
WBRWhite, Black, Red
Oracle text
Trance - At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn. Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
Terra, Magical Adept // Esper Terra
Legendary Creature - Human Wizard Warrior // Legendary Enchantment Creature - Saga Wizard
Final Fantasy, 2025-06-13
WUBRGWhite, Blue, Black, Red, Green
Oracle text
Terra, Magical Adept When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand. Trance - {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. Esper Terra (As this Saga enters and after your draw step, add a lore counter.) I, II, III - Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. IV - Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield (front face up). Flying
Questions
Is Terra, Magical Adept red-green?
The front cost and Trance are red and green. Chapter IV of Esper Terra adds white, blue, black, red, and green mana. Those symbols make her color identity all five colors. Build the deck as five colors.
What can Herald of Hope reanimate?
A creature card with power 3 or less, from your graveyard, tapped, after she deals combat damage and you pay {2}.
Why are there two EDHREC pages?
They are different cards with different color identities. Herald of Hope is https://edhrec.com/commanders/terra-herald-of-hope. Magical Adept is https://edhrec.com/commanders/terra-magical-adept.
Related commanders
- Y'shtola, Night's Blessed
WUBWhite, Blue, Black
- Sephiroth, Fabled SOLDIER
BBlack
- Kefka, Court Mage
UBRBlue, Black, Red